
superweapons), unit upgrades, and adviser interactions. The Protoss capital ship Spear of Adun serves as the central spot for most in-between mission activities, such as system upgrades (i.e. I am no expert player, but playing on normal, I was still able to get most of the achievements while still being thoroughly entertained. That said, the single-player component of the game is as strong as the previous installments, relying on a variation of base-building missions, hero missions, and even cross-race missions to offer up quite a challenge. If story means anything to you in your games, then you won’t be disappointed, especially since some strong RTS’s tend to under deliver in this area. It is for this reason that I chose to focus on the story first, rather than the gameplay. The storytelling could have easily devolved into a melodramatic soap opera (as I felt the finale to Heart of the Swarm did), but the voice acting and depth with which Artanis – and even his numerous advisers – is portrayed is exemplary. The resulting dialogue with each member of Artanis’ advisers did even more to add to the immersion and impending doom felt by the Hierarch if he failed in his mission. I actually found myself enjoying the missions more because I actually was able to get behind the story plot that explained each mission. From his early meetings and deciding to listen to the prophecy of Dark Templar Zeratul, Artanis is faced with numerous obstacles in trying to unite all the various factions of Protoss – Preservers, Purifiers, Tal’darim – to defeat Amon. Having just finished Legacy of the Void, I can safely say that this is the best of the group and a fitting finale to the race-centric games.īeginning with the early release of the Whispers of Oblivion prologue, through the lengthy missions and culminating in three epilogue missions, Blizzard has delivered a depth to the Protoss and Artanis that I personally had felt was lacking in Kerrigan’s development in Heart of the Swam. I enjoyed Wings of Liberty, and was a bit disappointed with Heart of the Swarm.
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I play this series because I have always been intrigued by the story, even reading some of the novelizations that expand on the universe. It is Amon and his group that serve as the main antagonist in the missions and the story development of new Protoss Hierarch Artanis.


In addition, Amon’s minions have created a hybrid Protoss-Zerg combination last seen in Heart of the Swarm. To sum up the plot in a nutshell, the Xel’Naga void god Amon has taken control of the psionic khala, and any Protoss who has not severed their connection to it (or any Terran Moebius Core military that were studying it) have fallen under Amon’s control and threaten to wipe out the Protoss race and anyone else that stands in their way. Legacy of the Void follows the formula of Wings of Liberty for the Terrans and Heart of the Swarm for the Zerg, picking up where the latter left off in the story of the noble Protoss. The good news for RTS players is that the game delivers more story then the first two, while providing the same excellent gameplay that fans have come to expect from Blizzard. StarCraft 2 has been a long, drawn out process, spanning more than five years, and culminating in Legacy of the Void, a third game that neatly ties up the lose ends of the previous two games in the trilogy.
